Star Wars: Squadrons Review - The Final Verdict

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After Star Wars: Battlefront II’s disastrous launch, it seemed that giving EA the Star Wars license was a bit of mistake. Since then, they’ve made Battlefront II a game worth playing, released the excellent Star Wars Jedi: Fallen Order, and now they’ve knocked it out of the park once again with Star Wars: Squadrons. This is an exceptionally focused game, and it’s all the better for it.

The story isn’t too long, mostly because it doesn’t waste your time, but between the replayability of the campaign and the excellent if challenging multiplayer, there’s a lot of game to enjoy here. The focused nature of things means that Squadrons won’t be for everyone, but what Motive has accomplished is impressive, especially since the game runs well on a mouse and keyboard, a controller, a joystick, and VR. 

It’s also proof that Jedi: Fallen Order wasn’t a fluke. EA is more than capable of handling the Star Wars license, and if they keep giving us games like Star Wars: Squadrons, the future of Star Wars games looks pretty bright. For now, it’s just good to be back in the cockpit of an X-wing again. Hopefully, we won’t have to wait so long next time.
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